Evolution-VII
30/12/2004, 16:02
No Battlefield 2 tera 7 classes;
Sniper
They can act as forward observers for the commander and can do considerable damage to the infantry. The sniper has a ghillie suit that can camouflage him well against his surroundings. The US scope resembles the one in counter strike, and the Russian scope resembles to the one in DC only with better resolution. Armed with knife, pistol, rifle with scope, binoculars and smoke grenades.
Special Forces
Special Force is suited extremely well for taking and defending of flags and buildings. Special Forces are no storm troops and should not go head on against the heavily defended positions. They are good for close combat but not very effective at long range. Special Forces are armed with knife, pistol, MP, C4, and binoculars. The C4 can get stuck on: buildings, vehicles and players.
Assault
Main attack unit that has body armour meaning he takes less damage than others but is not as quick as others (without armour). Armed with knife, pistol and assault weapon with grenade launcher (that can cause damage to tanks and very effective against infantry). Very strong unit but needs to work in cooperation with others to maintain its efficiency (ammo, health?)
Support
Armed with machinegun as main weapon and good body armour. Can also give ammo to teammates. When in a vehicle, the vehicle becomes the supply vehicle and people around a certain radius will be get ammo.
Engineer
Can repair vehicles and buildings. Armed with defensive weapons (not made to conduct an assault). When in a vehicle, the vehicle becomes the repair vehicle and other units around a certain radius will be repaired.
Medic
Light and agile and can distribute health packs and revive dead teammates with defibrillator (within 10 seconds: he can see the countdown on his HUD). Defibrillator becomes a one-shot kill weapon when used on the enemy. They are quick but not meant to hold or assault flags. The Medic is equipped with defibrillator, pistol, MP, and Med Pack. When in a vehicle, everyone around a medic gets health automatically.
Anti-Tank
Armed with knife, pistol and sub machine gun. Has a rocket launcher and mines but in short supply so he has to be close to a support unit. Some skill is needed to aim and guide the rocket which have a rather far reach and are quite quick. Rockets are effective against infantry and armored vehicles.
Sniper
They can act as forward observers for the commander and can do considerable damage to the infantry. The sniper has a ghillie suit that can camouflage him well against his surroundings. The US scope resembles the one in counter strike, and the Russian scope resembles to the one in DC only with better resolution. Armed with knife, pistol, rifle with scope, binoculars and smoke grenades.
Special Forces
Special Force is suited extremely well for taking and defending of flags and buildings. Special Forces are no storm troops and should not go head on against the heavily defended positions. They are good for close combat but not very effective at long range. Special Forces are armed with knife, pistol, MP, C4, and binoculars. The C4 can get stuck on: buildings, vehicles and players.
Assault
Main attack unit that has body armour meaning he takes less damage than others but is not as quick as others (without armour). Armed with knife, pistol and assault weapon with grenade launcher (that can cause damage to tanks and very effective against infantry). Very strong unit but needs to work in cooperation with others to maintain its efficiency (ammo, health?)
Support
Armed with machinegun as main weapon and good body armour. Can also give ammo to teammates. When in a vehicle, the vehicle becomes the supply vehicle and people around a certain radius will be get ammo.
Engineer
Can repair vehicles and buildings. Armed with defensive weapons (not made to conduct an assault). When in a vehicle, the vehicle becomes the repair vehicle and other units around a certain radius will be repaired.
Medic
Light and agile and can distribute health packs and revive dead teammates with defibrillator (within 10 seconds: he can see the countdown on his HUD). Defibrillator becomes a one-shot kill weapon when used on the enemy. They are quick but not meant to hold or assault flags. The Medic is equipped with defibrillator, pistol, MP, and Med Pack. When in a vehicle, everyone around a medic gets health automatically.
Anti-Tank
Armed with knife, pistol and sub machine gun. Has a rocket launcher and mines but in short supply so he has to be close to a support unit. Some skill is needed to aim and guide the rocket which have a rather far reach and are quite quick. Rockets are effective against infantry and armored vehicles.